Mahjong Tiles
All code points in the Mahjong Tiles block.
Tips
- Define a consistent glyph style for tiles and document it in a design system shared glossary.
- Ensure accessibility by using high contrast, readable typography, and alt text for each tile image.
- Group tiles by suit and provide a clear legend to help users distinguish winds, dragons, and honors.
- Use scalable vector graphics for tile rendering to keep sharp visuals across sizes.
- Provide graceful fallbacks or emoji alternatives for environments that can’t render full tile glyphs.
The Mahjong Tiles block collects and presents a standard set of tile glyphs used in traditional games and educational apps. It’s often embedded in card and board game UIs, teaching interfaces, or digital recreations of the game. Clear labeling, consistent sizing, and reliable rendering are key for a good user experience.
Typical usage includes tile grids, legends, and interactive drag-and-drop components. Pitfalls to watch are inconsistent tile styling across platforms, misalignment in grids, and poor accessibility. A balanced approach uses scalable visuals, predictable spacing, and descriptive aria/alt text. Historically, Mahjong tiles carry a social and cultural significance, with tile designs evolving to support play, study, and display in a wide range of digital formats.
For further reference on related geometric UI blocks, see Geometric Shapes, or explore related symbol families with Arrows, Currency Symbols, and Box Drawing.