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Playing Cards

All code points in the Playing Cards block.

🂡
U+1F0A1
🂣
U+1F0A3
🂥
U+1F0A5
🂦
U+1F0A6
🂨
U+1F0A8
🂫
U+1F0AB
🂬
U+1F0AC
🂮
U+1F0AE
🂱
U+1F0B1
🂲
U+1F0B2
🂳
U+1F0B3
🂴
U+1F0B4
🂵
U+1F0B5
🂶
U+1F0B6
🂷
U+1F0B7
🂹
U+1F0B9
🂻
U+1F0BB
🂼
U+1F0BC
🂽
U+1F0BD
🂾
U+1F0BE
🂿
U+1F0BF
🃁
U+1F0C1
🃃
U+1F0C3
🃇
U+1F0C7
🃊
U+1F0CA
🃋
U+1F0CB
🃏
U+1F0CF
🃓
U+1F0D3
🃗
U+1F0D7
🃘
U+1F0D8
🃙
U+1F0D9
🃚
U+1F0DA
🃛
U+1F0DB
🃝
U+1F0DD
🃞
U+1F0DE
🃠
U+1F0E0
🃡
U+1F0E1
🃢
U+1F0E2
🃣
U+1F0E3
🃥
U+1F0E5
🃦
U+1F0E6
🃧
U+1F0E7
🃨
U+1F0E8
🃫
U+1F0EB
🃬
U+1F0EC
🃭
U+1F0ED
🃯
U+1F0EF
🃰
U+1F0F0
🃱
U+1F0F1
🃲
U+1F0F2
🃳
U+1F0F3
🃴
U+1F0F4

Tips

  • Ensure semantic structure by pairing card data with accessible text for screen readers and users relying on assistive tech.
  • Use scalable visuals (CSS shapes or vector icons) so suits and ranks render clearly at any size.
  • Define data attributes for suit and rank to simplify styling and interaction logic.
  • Check color contrast between red and black suits to meet accessibility guidelines.
  • Provide keyboard navigation and readable focus states for all interactive card elements.

Playing cards are a compact, symbolic UI pattern. They combine suits, ranks, and often a consistent layout. When used in interfaces, they should map clearly to product data and actions. See related patterns in Geometric Shapes and Box Drawing for consistent visuals, and Arrows for directional cues.

Background considerations emphasize readability and interaction. Cards can simplify complex choices but risk cognitive load if overused. A high-level approach treats playing cards as a compact shorthand, with legends and tooltips where needed. Historically, card-like components evolved from simple symbol sets to expressive UI motifs, borrowing from traditional card layouts and adapting them for digital interfaces in a consistent, modular way.